Catch Me if you Can

Pick a color to start. The aim of the game is to press your mouse and navigate through the bugs to reach the flashing title that says "catch me if you can". This game is autobiographical in the sense that I have spent a lot of time in my life moving from city to country. The jittering objects represent the sea of people and objects I continuously have to navigate my way through. The color I pick in the game is the mood I choose to approach this situation with. The little dot is me. In each level of the game, the dot turns the same color as the objects around it in order to safely adapt and navigate without drawing too much attention. The eye is on the prize. The big red letters that are confusing to read yet alluring at the same time. Methodology: The game starts off with 60 objects which are fairly easy to navigate through but as it gets harder the objects increase. Essentially I would have like to be able to code a negative reaction if the player hit the objects but I found it challenging to make that happen. As the levels increase I would also have liked to add some bonus points or positive interactions with objects so you can collect "friends, opportunities, fun" along the way.